VR is STILL Redundant

Welcome to my second attempt at writing this post.
The first time I was charged with responding to articles about VR I wasn't digging it.

Well, the truth is that I became so miffed by Robert Yang's article declaring what is wrong with VR and how to fix it that I morphed into an angry YouTuber. [Didn't take much. I'm already always angry and had the channel already.]

As one would expect, this response didn't go over well.
Let me be clear, I feel NO differently now than I did when I made this video.
However, I can explain myself better.

My problem with the opinions expressed in Yang's article are that it
* doesn't address anything that will actually make VR better as a medium
* pretends that is a such thing as spaces devoid of toxic people
* screams of the pretentious "Triple A does it wrong while super indy does it right" viewpoint I've become sick of having shoved down my throat.

Let's go point by point. I feel that the problems with VR are have to do with marketing, usability and accessibility to the hardware. For reasons, only known to the goddesses of capitalism, VR is being pushed as the future. For reasons I'm sure even the goddesses don't know, everyone is buying it.

I'm going to say it once for those in the rafters.

VR IS NOT NEW. Not in gaming or other media. Granted it was far more niche and far less usable/accessible before, but it is still NOT new. I mean look at Virtual Boy. According to Wikidpedia, it was released around 1995. Fast forward and VR is pretty much the same aside from the controllers being more "innovative" and the headsets being more comfortable. 
Using it is still disorienting and experiencing things in VR boils down to an unnecessary perspective switch.

These are problems that will be fixed as the technology improves and becomes more affordable; it will improve over the time and study of why/how switching the camera perspective in such a specific way makes a difference.

I'm getting dangerously close to rambling so I'm going to wrap up here in saying that avoiding toxic game culture won't fix the problems that make VR the inaccessible hype train it is now.